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Depth of Field Crash on iOS 8 since 4.8

On iOS devices, specifically running iOS 8 or above, whenever depth of field camera is activated (by using the post process settings in the camera or using a post process volume) the game would crash straight away to home screen.

I've tried on my currently working project and also a brand new blank project. As soon as I activate the depth of field effect, the game crashes.

If I disable Metal support in project settings, then things seem to work, so I wonder if this is related to Metal?

I would like to include a game log, but I don't know how to get the crash logs off my iPad.

Depth of field is working normally using UE4.7.6 on both iOS 7 and 8 (including using Metal).


Product Version: UE 4.9
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asked Sep 10 '15 at 04:09 AM in Bug Reports

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Hi HappyDenn -

Thank You for your report. I was able to reproduce this internally and have entered a bug report as UE-20952. As we continue an investigation toward a solution, I will keep you informed here.

Thank You -

Eric Ketchum

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answered Sep 10 '15 at 04:09 PM

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Lovecraft_K ♦♦ STAFF
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avatar image HappyDenn Sep 11 '15 at 01:47 AM

Great! Hopefully we can get this nailed soon. Thanks!

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