Panning a decal material through custom u.v. Inputs does not seem to work.
Hi, I found this running version 4.9 downloaded from the launcher.
So I can pan a decal through the pixel shader but not through the vertex shader? Is this a known problem?
asked Sep 10 '15 at 04:10 AM in Rendering
Decal Pixel Shader
So to answer your question, Decal Actors render through the Pixel shader and not the Vertex Shader.
The Custom UVs are limited to the the actors mentioned above. If the panning node functions correctly when plugged into the UV input of your texture sample, I would use this approach.
If you have further questions please let me know.
answered Sep 14 '15 at 06:40 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here