Cannot build with Development_Server configuration and Win64 platform

I am trying to create a dedicated server executable for a sample C++ project. I added Server.Target.cs file under the source directory. When I try to build it, the first line is VS output is

1>------ Build started: Project: MyProject3, Configuration: Development_Game Win32 ------

which is wrong given the configuration that I have set is Development_Server and platform is Win64. I am following this [video][1] and his output seems to match with configuration and platform.

This project has been created using Unreal 4.9’s source code. One thing that I observed is when I right click on my game project in VS, configuration and platform is incorrect and that is what is being displayed in the output

Any assistance is greatly appreciated. Thanks!

Did you solve this? I’m having the same problem