[Bug] SetRes doesn't update Canvas Clip size
It looks like the console command "SetRes" doesn't update properly the Canvas Clip size variables. I have the following functions in my game code :
If my game is launched in windowed mode (1280x720 w) and then I switch to fullscreen (1920x1080 f), my Canvas size is not updated (Im referring to Canvas->ClipX and Canvas->ClipY ). Therefore my HUD is not properly drawn. However if I launch my game in fullscreen mode first, then switch to windowed mode, the Canvas size is properly updated.
Console command should be: "r.setres"
answered Jun 01 '14 at 11:13 AM
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