Calling Event in Level Blueprint from Widget

Hi guys, i need some help with calling an event in my level blueprint from a game hud widget.
This means in detail: i have a widget called GameHUD which has a button which is called “ACTION”, when this button is clicked i want to trigger an event in my level blueprint.
I tried several methods other user did but nothing seems to work when it comes to communication between the widget and the level blueprint.
Thx for the help!

The problem is, that my GameHUD has already been created by MyPlayerController. So it wouldn’t make sense to create it in the Level Blueprint.

Hi, here’s what I have done before. Everything is in the level blueprint, I have no nodes in the Widget for this to work, just a button to click.

1 Like

Ok, let me change it a bit then

Not sure how efficient this is overall but it works (still in level blueprint)

1 Like

Hi. You will have to communicate between your level and widget using the GameMode BP or your Character blueprint as it is accessible for both of them.Let me know if it makes any sense to you.

That works perfectly fine, thx a lot