UMG ComboBox Pad Navigation and Validation

Hi and thanks for passing by !

I’m using a ComboBox in a menu, and I wanted to be able to open it and navigate through it with a Gamepad. Unfortunately, I cannot open the ComboBox with the “A” button of the Gamepad (360 controller). It appears that it’s only a clickable object, and that I can’t interact with it with my controller.
So, I’d like to know if there’s something I can do for that or if I can only wait for a possible update featuring this.

Thanks for your time !