Destructible Mesh from rotation instead of vertical collision?

newbie here…

I plan to make a flaming pillar fall sideways then explode to chunks…

So far I have basic know how… on how to destroy a mesh if it fell vertically to the ground, Now I’m asking if there is a way for the pillar to rotate and fall to the ground then explode to chunks. please and thanks :slight_smile: sorry sort of stuck in it for already 2 days and I can’t seem to find a work around.