Blueprint's "Get Class Defaults" node not showing everything
Hi,I'm trying to use the new blueprint node "Get Class Defaults" But it seem to not show all the variable defined in my c++ class.
I have multiple blueprint character extenting a c++ class which containt a UTexture2D node :
but it won't appear inside the BP node, I can access it if I spawn the blueprint, but not as a default value.
asked Sep 10 '15 at 03:53 PM in Blueprint Scripting
I've looked into this issue that you are experiencing with the "Get Class Defaults" node, and I was able to reproduce your problem. It seems to be that only actor-derived objects (basically anything prefaced with a "U") don't appear on the node. It's not completely clear whether this is by design, or it is a bug, but I have gone ahead and entered a bug report, UE-21386.
Have a great day,
answered Sep 23 '15 at 02:21 PM
Sean L ♦♦ STAFF
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