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Blueprint's "Get Class Defaults" node not showing everything

Hi,I'm trying to use the new blueprint node "Get Class Defaults" But it seem to not show all the variable defined in my c++ class.

I have multiple blueprint character extenting a c++ class which containt a UTexture2D node :

  UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
     UTexture2D *characterIcon;

but it won't appear inside the BP node, I can access it if I spawn the blueprint, but not as a default value.

Thanks!

Product Version: UE 4.9
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asked Sep 10 '15 at 03:53 PM in Blueprint Scripting

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Epixerion
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avatar image Gam3r Sep 22 '15 at 02:07 PM

Exact same problem :/. Guess it is a bug?

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Hello Epixerion,

I've looked into this issue that you are experiencing with the "Get Class Defaults" node, and I was able to reproduce your problem. It seems to be that only actor-derived objects (basically anything prefaced with a "U") don't appear on the node. It's not completely clear whether this is by design, or it is a bug, but I have gone ahead and entered a bug report, UE-21386.

Have a great day,

Sean Flint

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answered Sep 23 '15 at 02:21 PM

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Sean L ♦♦ STAFF
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avatar image Epixerion Sep 23 '15 at 04:04 PM

Thanks Flint, really looking ahead for this functionality to work!

avatar image Epixerion Nov 14 '15 at 01:20 AM

Hello, I though waiting for the 4.10 will fix the problem, and its look like nothing changed since, why can't we get UTexture* to be shown on the Get Class Defaults, but an UTexture* encapsulated inside an custom struct give a way to go around the problem ? alt text

is it still a unfixed bug or it's made on purpose ?

avatar image Sean L ♦♦ STAFF Nov 16 '15 at 01:23 PM

Hello,

This behavior has been clarified to be by design. Take a look at the accepted answer of this post: https://answers.unrealengine.com/questions/294533/new-49-get-class-defaults-node-doesnt-have-all-the.html This explains the reasoning behind the node's behavior.

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