Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Make AI use navmesh even if they are above or below it.

Hey everyone,

I am currently working on a game where the level is made up of pillars that the player can move up and down. I have a simple AI that just follows the player using a navmesh. The problem is since the pillars can move up and down the AI is always getting stuck. I have tried a dynamic navmesh, but though the enemies can move then they are on a pillar that has been moved up or down, they won't walk off the pillar because the edges of the pillar don't connect with the other navmesh parts. The other option I was thinking of was just using a static, this kind of works, but the problem is they are sometimes above the navmesh or under the mesh, and once that happens they can't move anymore. Is there a way to use a static navmesh, but have the AI ignore how far they are away form the navmesh on the Z axis?

Product Version: UE 4.8
more ▼

asked Sep 10 '15 at 04:28 PM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question