starter content materials stretching on template project's walls

Hello,

when i drag and drop a material from the starter content onto the walls of any basic template project they appear all stretched :open_mouth: I want them to tile according to the size of the object they’re applied to. I want to drag and drop a material onto a template project wall and have them appear like regular walls, i.e. not made of streched, giant, ridiculous stones. I tried messing around with the blueprints but to no success. Im certain theres some simpler way to handle texture/material-scaling/tiling/stretching, so i wonder where to find it?

Im using version 4.8 and 4.9 of the editor. Thanks for your time.

-bas

This should help:

https://answers.unrealengine.com/questions/185530/ue4-starter-material-textures-very-large-on-import.html

it did help idd! thanks!