Matinee events not firing in level blueprint
I'm trying to trigger events from a Matinee in my level blueprint, but I can't get it to work. I'm following the instructions as outlined here: https://docs.unrealengine.com/latest/INT/Engine/Matinee/UserGuide/BlueprintComponents/index.html#triggeringeventsovertime
I do the following:
The "Finished" pin is firing when the Matinee sequence is finished, but the "Test" pin isn't. Did I miss any required steps to miss this work?
asked Sep 10 '15 at 05:23 PM in Blueprint Scripting
I could not reproduce the issue in a blank project, so I went back to my other project to see if there were any differences. Turns out I checked "Use Custom Event Name" on the keyframe. Unchecking that solved the issue, which makes sense. Next time I'll make sure to try to reproduce it in a blank project before posting here. Thanks! Should I do anything to close this question?
answered Sep 10 '15 at 05:48 PM
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