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How to set actor location inside class blueprint?

I can set actor location on TextRender in global blueprint editor. But when i use textRender inside bluperint, i cant move it around with set actor location.

Image: http://s28.postimg.org/h1fdnvct9/Error.png

It works in global blueprint editor when i try to move actor (even textRender). But that actor is not part of blueprint.

Any solutions?

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asked Apr 15 '14 at 10:18 AM in Blueprint Scripting

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Try using Set World Location instead as the TextRender inside Blueprint is a component of that Blueprint and isn't an actor (the Blueprint placed in the level is the Actor).


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answered Apr 15 '14 at 02:21 PM

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DizzyWes ♦♦ STAFF
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avatar image wmbuRn Apr 16 '14 at 10:00 AM

That does the job for 1 TextRender. But if i want to move (change location) 2 or more text renders it makes a mess. Every Trigger gets fired instead of the 1 i overlap, so it doesnt work.

Any solution for 2 or more (N numbers) of TextRenders get ther location changed?

avatar image wmbuRn Apr 16 '14 at 10:23 AM

The problem occures when i call Set World Location and after that gets executed i call another Set world location. If i use Senquence and call 2x Set World Location problem doesnt occure.

Thank you for your help

avatar image BrɑκеPɑd STAFF Apr 16 '14 at 12:51 PM

If you wanted to make it less messy, you could make a function to do that. Something like the following:

alt text

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