I can set actor location on TextRender in global blueprint editor. But when i use textRender inside bluperint, i cant move it around with set actor location.
Try using Set World Location instead as the TextRender inside Blueprint is a component of that Blueprint and isn’t an actor (the Blueprint placed in the level is the Actor).
That does the job for 1 TextRender. But if i want to move (change location) 2 or more text renders it makes a mess. Every Trigger gets fired instead of the 1 i overlap, so it doesnt work.
Any solution for 2 or more (N numbers) of TextRenders get ther location changed?
The problem occures when i call Set World Location and after that gets executed i call another Set world location. If i use Senquence and call 2x Set World Location problem doesnt occure.