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Including PS4 library code in project

I've added this in my project's .Build.cs file:

     if (Target.Platform == UnrealTargetPlatform.PS4)
         string SDKDir = System.Environment.GetEnvironmentVariable("SCE_ORBIS_SDK_DIR");
         if ((SDKDir != null) && (SDKDir.Length > 0))
             PublicIncludePaths.AddRange(new string[] { SDKDir + "/target/include_common", SDKDir + "target/include_common/shader" });

And this in my C++ file:

 #include "pssl_types.h"
 #include "GnmResources.h"

But I still keep getting this when I build:

MainFrameActions: Packaging (PlayStation 4): UnrealBuildTool: [1/3] orbis-clang.exe Module.ConcreteGenie.3_of_3.cpp MainFrameActions: Packaging (PlayStation 4): UnrealBuildTool: In file included from D:\work2\UnrealProjects\ConcreteGenie\Intermediate\Build\PS4\ConcreteGenie\Development\ConcreteGenie\Module.ConcreteGenie.3_of_3.cpp:38: MainFrameActions: Packaging (PlayStation 4): UnrealBuildTool: D:\work2\UnrealProjects\ConcreteGenie\Source\ConcreteGenie\dls\PaintSelectionComponent.cpp(23,10) : fatal error: 'pssl_types.h' file not found MainFrameActions: Packaging (PlayStation 4): UnrealBuildTool: #include "pssl_types.h" MainFrameActions: Packaging (PlayStation 4): UnrealBuildTool: ^

What am I doing wrong?



Product Version: UE 4.8
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asked Sep 10 '15 at 06:50 PM in Using UE4

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avatar image dlswenson Sep 10 '15 at 09:17 PM

Ok -- figured it out. This is the business here:

     string SDKDir = System.Environment.GetEnvironmentVariable("SCE_ORBIS_SDK_DIR");
     if ((SDKDir != null) && (SDKDir.Length > 0))
         PublicIncludePaths.AddRange(new string[] 
             Path.Combine(SDKDir, "target/include_common"), 
             Path.Combine(SDKDir, "target/include_common/shader"),
             Path.Combine(SDKDir, "target/include_common/gnmx"),

I probably would have been ok with the add, but I would have needed a leading slash on the include_common/shader line the path in the environment doesn't have a trailing slash. I didn't think about it because I copied the include lines from unreal code, but they were from a mix of Path.Combine and add -- doh! :-)

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