Show player health on character controller (2D)
i am currently exploring the 2D Papersprite template and just need a lill' help to get things straight.
I want to have a flipbook component in my 2DPapercontroller which visibility is triggered with Conditions In my case i would like to use a fish for my player and i want the players health to be shown at it's scales.
So for ex.:
1) Should i use sprites / flipbooks and set the visibility to 0 or should i use material instances?
2) Which trigger is the best to use for this?
Target Platform = mobile
asked Sep 10 '15 at 07:16 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here