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Show player health on character controller (2D)

Hey there,

i am currently exploring the 2D Papersprite template and just need a lill' help to get things straight.

I want to have a flipbook component in my 2DPapercontroller which visibility is triggered with Conditions In my case i would like to use a fish for my player and i want the players health to be shown at it's scales.

So for ex.:

  • player has 100% health = full of golden scales

  • player has 50% health = half
    of scales colored in red


1) Should i use sprites / flipbooks and set the visibility to 0 or should i use material instances?

2) Which trigger is the best to use for this?

Target Platform = mobile

Product Version: UE 4.9
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asked Sep 10 '15 at 07:16 PM in Blueprint Scripting

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