Rotate an actor random degress on overlap
I am really struggling with creating an actor blueprint for a random rotation in values of 36 degrees. For example, the character steps into a box trigger which triggers the the actor to rotate in a random rotation of 36 degree increments, all the way up to 360 degrees.
Can anyone help at all, please?
asked Sep 10 '15 at 08:12 PM in Blueprint Scripting
Multiply 36 with a random value from 1 to 10(Random Int in Range) and add it to actor rotation when the actor overlaps the trigger?
answered Sep 10 '15 at 08:15 PM
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