Android Build: Cook failed

I created a new project based on the Code Top Down template and tried to package for Android (ETC1). The first time, it worked find. After that, I’m getting the following error:

CommandUtils.Run: Run: D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android_ETC1 -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog=D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT

UE4Editor-Cmd: begin: stack for UAT

UE4Editor-Cmd: FWindowsPlatformStackWalk::StackWalkAndDump() 0xfe51aed6 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FDebug::AssertFailed() 0xfe3bf675 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FModuleManager::GetModuleChecked() 0xf4ad1cc7 + 91 bytes [File=d:\github\unrealengine\engine\source\runtime\core\public\modules\modulemanager.h:225] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
UE4Editor-Cmd: FSmartSnappingModule::StartupModule() 0xf4ad46f5 + 0 bytes [File=d:\github\unrealengine\engine\plugins\experimental\paper2d\source\smartsnapping\private\smartsnappingmodule.cpp:32] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]

UE4Editor-Cmd: FModuleManager::LoadModuleWithFailureReason() 0xfe417cd4 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\modules\modulemanager.cpp:376] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FProjectOrPlugin::LoadModules() 0xc9c23d7 + 36 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanagershared.cpp:96] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]

UE4Editor-Cmd: FPluginManager::LoadModulesForEnabledPlugins() 0xc9c2589 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanager.cpp:310] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]

UE4Editor-Cmd: FEngineLoop::LoadStartupModules() 0x63f0f81f + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1563] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: FEngineLoop::PreInit() 0x63f12c6d + 8 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1134] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: GuardedMain() 0x63f0cd6c + 15 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:111] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: GuardedMainWrapper() 0x63f0ceca + 5 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: WinMain() 0x63f18ae9 + 17 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: __tmainCRTStartup() 0x63f194e9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: Address = 0x1a2215cd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]

UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

UE4Editor-Cmd: end: stack for UAT

UE4Editor-Cmd: begin: stack for UAT

UE4Editor-Cmd: FWindowsPlatformStackWalk::StackWalkAndDump() 0xfe51aed6 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xfe51988c + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FMsg::Logf__VA() 0xfe3cf9a1 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FDebug::AssertFailed() 0xfe3bf720 + 171 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FModuleManager::GetModuleChecked() 0xf4ad1cc7 + 91 bytes [File=d:\github\unrealengine\engine\source\runtime\core\public\modules\modulemanager.h:225] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]

UE4Editor-Cmd: FSmartSnappingModule::StartupModule() 0xf4ad46f5 + 0 bytes [File=d:\github\unrealengine\engine\plugins\experimental\paper2d\source\smartsnapping\private\smartsnappingmodule.cpp:32] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]

UE4Editor-Cmd: FModuleManager::LoadModuleWithFailureReason() 0xfe417cd4 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\modules\modulemanager.cpp:376] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: FProjectOrPlugin::LoadModules() 0xc9c23d7 + 36 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanagershared.cpp:96] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FPluginManager::LoadModulesForEnabledPlugins() 0xc9c2589 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanager.cpp:310] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]

UE4Editor-Cmd: FEngineLoop::LoadStartupModules() 0x63f0f81f + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1563] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: FEngineLoop::PreInit() 0x63f12c6d + 8 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1134] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: GuardedMain() 0x63f0cd6c + 15 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:111] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: GuardedMainWrapper() 0x63f0ceca + 5 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: WinMain() 0x63f18ae9 + 17 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: __tmainCRTStartup() 0x63f194e9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: Address = 0x1a2215cd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]

UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

UE4Editor-Cmd: end: stack for UAT

CommandUtils.Run: Run: Took 109.2829764s to run UE4Editor-Cmd.exe

Project.Cook: Cook failed. Deleting cooked data.

BuildCommand.Execute: ERROR: BUILD FAILED

Program.Main: ERROR: AutomationTool terminated with exception:

Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject; see log D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

Stacktrace: at Project.Cook(ProjectParams Params) in
d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 97

at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236

at BuildCommand.Execute() in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37

at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 357

at AutomationTool.Automation.Process(String[] CommandLine) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 325

at AutomationTool.Program.MainProc(Object Param) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 88

at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 568

at AutomationTool.Program.Main() in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 48

Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject; see log D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

copying UAT log files…

RunUAT.bat ERROR: AutomationTool was unable to run successfully.

BUILD FAILED

Put logs in pastebin or something, also log point you to other log
see log D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

The logs point to the Paper2D plugin. Disabling it makes it work. Is Paper2D not supported?

Disabling Paper2D got this to work. Apparently Paper 2D is still experimental and not well supported.