I created a new project based on the Code Top Down template and tried to package for Android (ETC1). The first time, it worked find. After that, I’m getting the following error:
CommandUtils.Run: Run: D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android_ETC1 -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -abslog=D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT
UE4Editor-Cmd: begin: stack for UAT
UE4Editor-Cmd: FWindowsPlatformStackWalk::StackWalkAndDump() 0xfe51aed6 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FDebug::AssertFailed() 0xfe3bf675 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FModuleManager::GetModuleChecked() 0xf4ad1cc7 + 91 bytes [File=d:\github\unrealengine\engine\source\runtime\core\public\modules\modulemanager.h:225] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
UE4Editor-Cmd: FSmartSnappingModule::StartupModule() 0xf4ad46f5 + 0 bytes [File=d:\github\unrealengine\engine\plugins\experimental\paper2d\source\smartsnapping\private\smartsnappingmodule.cpp:32] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
UE4Editor-Cmd: FModuleManager::LoadModuleWithFailureReason() 0xfe417cd4 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\modules\modulemanager.cpp:376] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FProjectOrPlugin::LoadModules() 0xc9c23d7 + 36 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanagershared.cpp:96] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]
UE4Editor-Cmd: FPluginManager::LoadModulesForEnabledPlugins() 0xc9c2589 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanager.cpp:310] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]
UE4Editor-Cmd: FEngineLoop::LoadStartupModules() 0x63f0f81f + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1563] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: FEngineLoop::PreInit() 0x63f12c6d + 8 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1134] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: GuardedMain() 0x63f0cd6c + 15 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:111] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: GuardedMainWrapper() 0x63f0ceca + 5 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: WinMain() 0x63f18ae9 + 17 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: __tmainCRTStartup() 0x63f194e9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: Address = 0x1a2215cd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
UE4Editor-Cmd: end: stack for UAT
UE4Editor-Cmd: begin: stack for UAT
UE4Editor-Cmd: FWindowsPlatformStackWalk::StackWalkAndDump() 0xfe51aed6 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xfe51988c + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FMsg::Logf__VA() 0xfe3cf9a1 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FDebug::AssertFailed() 0xfe3bf720 + 171 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FModuleManager::GetModuleChecked() 0xf4ad1cc7 + 91 bytes [File=d:\github\unrealengine\engine\source\runtime\core\public\modules\modulemanager.h:225] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
UE4Editor-Cmd: FSmartSnappingModule::StartupModule() 0xf4ad46f5 + 0 bytes [File=d:\github\unrealengine\engine\plugins\experimental\paper2d\source\smartsnapping\private\smartsnappingmodule.cpp:32] [in D:\Github\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll]
UE4Editor-Cmd: FModuleManager::LoadModuleWithFailureReason() 0xfe417cd4 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\core\private\modules\modulemanager.cpp:376] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd: FProjectOrPlugin::LoadModules() 0xc9c23d7 + 36 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanagershared.cpp:96] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FPluginManager::LoadModulesForEnabledPlugins() 0xc9c2589 + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\projects\private\pluginmanager.cpp:310] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll]
UE4Editor-Cmd: FEngineLoop::LoadStartupModules() 0x63f0f81f + 0 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1563] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: FEngineLoop::PreInit() 0x63f12c6d + 8 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1134] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: GuardedMain() 0x63f0cd6c + 15 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:111] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: GuardedMainWrapper() 0x63f0ceca + 5 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: WinMain() 0x63f18ae9 + 17 bytes [File=d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: __tmainCRTStartup() 0x63f194e9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Github\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd: Address = 0x1a2215cd (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
UE4Editor-Cmd: Address = 0x1c7543d1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
UE4Editor-Cmd: end: stack for UAT
CommandUtils.Run: Run: Took 109.2829764s to run UE4Editor-Cmd.exe
Project.Cook: Cook failed. Deleting cooked data.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject; see log D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
Stacktrace: at Project.Cook(ProjectParams Params) in
d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 97
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
at BuildCommand.Execute() in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 357
at AutomationTool.Automation.Process(String[] CommandLine) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 325
at AutomationTool.Program.MainProc(Object Param) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 88
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 568
at AutomationTool.Program.Main() in d:\Github\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 48
Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Evans\Documents\Unreal Projects\TestTopDown\TestTopDown.uproject; see log D:\Github\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED