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"Set Location at Spline Point" doesn't work

I have a blueprint with Spline component. This Spline component has many points and I want to change location of certain points during gameplay. So i call the Set Location at Spline Point node, but it just doesn't work, nothing happens. I've tried with different points, both Local and World coordinates, different location vectors...

Is there some bug that prevents changing location of spline points via this node?

Product Version: UE 4.9
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asked Sep 10 '15 at 11:44 PM in Blueprint Scripting

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avatar image ambhar Sep 11 '15 at 03:06 AM

Can you show some screenshots of how you are doing this?

avatar image Slavq Sep 11 '15 at 11:29 AM

Sure: alt text

But! I've discovered that it's because my spline is set in construction script! Then its points become pink (instead of white) and spline isn't editable anymore :( When I don't add spline points in Construction Script, it becomes white again and Set Location at Spline Point works! Looks like it's a new change that doesn't allow editing splines when they're set in construction script: https://forums.unrealengine.com/showthread.php?81332-4-9pre4-SplineComponents-built-with-construction-script-are-not-editable

I hope that there is some workaround... Maybe through C++...

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1 answer: sort voted first

Problem solved, it was my mistake. Full information in my thread HERE.

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answered Sep 11 '15 at 03:24 PM

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