Hi, is there a way to allow the player move the camera while dead? I’m using the DetachFromControllerPendingDestroy() function to kill the player and respawn it.
Hello.
I think, you can switch to another camera. And move that camera. On respawn you can switch back to the player camera.
I tried what you said, but why when the player is dead, I can’t change the PostProcessSettings?
Solved overriding the engine respawn system.
Can you shares your solution?