Blueprint Kick from session?
We have the session nodes for creating and joining multiplayer sessions, but is there a way yet to kick clients from the server in blueprints?
I cant seem to find a way to force a client to leave the server. I've found the documentation for AGameSession, which as that functionality, but doesn't seem to be exposed to any kind of blueprints.
asked Sep 11 '15 at 08:04 AM in Blueprint Scripting
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