I’m interested in what are the best practices to use UE4 for multi-platform development (e.g. for a title that must ship on both PC/Mac and iOS/Android).
The ideal solution would be to have a single project/code-base, but it’s unclear to me if/how this is feasible (e.g. when running on mobile: “how do you switch to a low poly version of a mesh”? “how do you remove effect X”? etc.).
Anyone have suggestions or experience with this subject?