Landscape on mobile devices(mx3) do not display

Landscape on mobile devices(mx3) do not display . I can’t see landscape, just see a piece of white mist . cpu:samsung Exynos 5410 GPU:Imagination PowerVR SGX544 MP3.On other devices can display

The landscape of collision has work,but landscape invisible
Mobile device(MX3) :Flyme 3.0 os based on android 4.2.2

I have the same problem on Galaxy S4, which has the same GPU, PowerVR SGX544 MP3.

@Solvay

I just tested this in 4.10.2 with an Android and Iphone5 using a very basic landscape material with two simple colors painted. I didn’t see any issue.

Can you confirm the same in 4.10 if you’re seeing the same issue with your material for the landscape? If so, can you post the material for reference so I can recreate and test? If you’re not seeing the issue please let me know that as well.

Thank you!

Tim

I went ahead and marked this as the answer for the moment. Should anyone run into this issue and need to request help, please post back here with the information requested above and it will re-open the question for investigation.

Thank you!

I have forgotten to track this issue. My UE version is updated to 4.12.5 now, but I’m suffering the same problem. Even though I used a super simple material like below for testing, it occurred.

103523-landscapefailed.png

A phone model I tested was Galaxy S4 LTE (SHV-E300S) using PowerVR GPU. The model number is important because other versions of Galaxy S4, using Adreno GPU work well.

I have same problem too. Galagxy S4 (PowerVR 544)

adreno330 and mali T628 is work well

Thank you. I was able to reproduce this now. I’ve submitted a ticket for this to be investigated: Unreal Engine Issues and Bug Tracker (UE-35530)

Hi Tim,

I followed this article (https://www.unrealengine.com/blog/how-disc-jam-reached-60-fps-on-intel-processor-graphics-using-unreal-engine-4) so I could run my game using the PCD3D_ES31 renderer to get better FPS like Hyper Disc Jam is doing, however like this thread my landscape goes invisible when I run the game using that renderer. It is still there because I can walk on it, but it is invisible.

Do you think it is the same problem as this thread or is it something different?

Thanks in advance!
.

I also still have this issue on 4.25 in a Mac packaged game [even with the default material].