I’ve been playing around with animations lately. Only recently did I discover how the Blend Poses by int node is supposed to work.
I feel it’s really confusing that the node does not start out with the input links needed to actually blend something.
As far as I can tell, there’s no point to using the node without actually passing in the animations that need to be blended. It’s not at all obvious that you have to right click into the node (but not at either the input or output link!) to add such a pin.
Ideally, the node would have the same kind of “Add pin” button the Blueprint nodes also have:
Thanks in advance!