Hi, i'm trying to animate hand with motion controller. I'm using the node "BoxTraceForObjects" to get collision between hand and wall to be able to do Penetration BackTracking. Unlike Unity I noticed that the box trace don't get 4 contact points but only one. The problem is that this contact point (in a few frames) change than a few centimeters even if the hand remains still. My idea is that box trace returns only one point without a logical. Has anyone ever used this node? It's possible to have all contact points?
asked Sep 11 '15 at 12:16 PM in Blueprint Scripting
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