Generate Level with Conditions
I'm currently working on a project that spawns rooms "procedurally" where I have a spawner that picks a random room within an array. What I need to be able to do is condition the spawning a little, to where if a specific "door" room spawns, it can't be spawned anywhere else. As of right now I have a whole different set of rooms dedicated to being "door" rooms, but I'm wondering if there's a better way of doing it.
There are also "key" rooms that spawn a key to open the door. However, I need to be able to spawn the key that corresponds to a specific door.
Essentially, I need to spawn a random door in a level and the key that spawns in the level needs to match it.
asked Sep 11 '15 at 01:46 PM in Blueprint Scripting
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