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Actor root transform doesn't reset on root component change

As the title says, the root component transform doesn't change if you first translate and rotate a component under the default root component and then make that translated and rotated component the new root. See pictures:

  1. Start with simple actor blueprint http://i.imgur.com/XKq4Mjo.png

  2. Add capsule component and transform it about a bit http://i.imgur.com/KVLYPaD.png

  3. Make the capsule the new root http://i.imgur.com/93lN3pH.png

Product Version: UE 4.9
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asked Sep 11 '15 at 06:12 PM in Bug Reports

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jonimake
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Hello

I was able to reproduce this issue in a clean project. I have written up a report ( UE-21010) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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answered Sep 11 '15 at 07:05 PM

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Rudy Q ♦♦ STAFF
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avatar image SandbergSan May 03 '18 at 06:44 AM

I'm unsure if this is the same issue, but i posted something about a similar issue. It might be affecting more stuff than just capsules:

https://answers.unrealengine.com/questions/784915/root-component-rotation-reset.html

(Maybe you fixed so that the position is resetting when making a new root, but the rotation is still left with the changed values)

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