SimpleMoveToLocation triggers?

Hello.

I found, that SimpleMoveToLocation is simply sends command to the Actor and has not any triggers like “Actor reached destination”.

How to fire event, that Actor reached destination?

You can check the distance of the pawn to the goal location.

If you’re moving a Pawn you could use an AIController, to which you can bind a custom event to the OnMovementCompleted delegate.

Otherwise, like Jacky suggested, you can check in the EventTick whether the distance to the target has become small enough or whether the actor has stopped moving (by comparing the Velocity’s vector length against 0). You might want to do both in case the actor gets stuck somewhere.

Solved, with Delay functions!