Get Matinee length?

For implementation of sub titles, it’d be very useful to have an action that could get the length of the referenced Matinee object. Such an action exists for Timelines. If there is one for Matinee I haven’t found it. Is there some convoluted way to pull the data out of the Matinee’s Interp Data?

I would also like to know the answer to this.

Me too, up !

I don’t believe this is exposed to Blueprint. I needed this too, and I add the following C++ code:

Header File:

UCLASS( MinimalAPI )
class UMyBlueprintLibrary : public UBlueprintFunctionLibrary
{
  GENERATED_BODY()

public:
  UFUNCTION( BlueprintPure, Category = "Cinematic" )
  static float GetMatineeLength( AMatineeActor* Matinee );
 };

Source File:

float UMyBlueprintLibrary::GetMatineeInterpLength( AMatineeActor* Matinee )
{
  if ( Matinee && Matinee->MatineeData )
    return Matinee->MatineeData->InterpLength;

  return 0.0f;
}

Not a Blueprint-only answer, but still might be of use to some.