Reflection probe View bug.

That forum post sums up the issue including screenshots of whats happeing. It also mentions the things i did inside the editor when the problems started occuring… At least as far as i can recall. So I am not sure how to exactly reproduce it.

Any answer how to fix this would be greatly apprciated.

Here is my dx diag.

link text

Just to mention i am using drivers that are VR specific located there… I think they are different drivers then the regular nvidia drivers.

Hello kurylo3d,

Thank you for reporting this issue. I have entered a previous Bug dealing with this specific issue. It deals with changing to either reflection mode or Detail Lighting Mode.

This also, does not seem specific to the Showdown VR demo that I reported the bug in. It does seem to be a VR issue that is currently being investigated. At this time I do not have a timeline for when this issue is will be resolved.

The ticket number for the bug is UE-290897.

Your thread has been added to this bug as having had a similar issue. Hopefully that will speed things along. I will keep you posted as this issue develops.

Thank you,

I just made my reflection view mode work again. I am not sure the exact reason, but what i did was go into my config files and remove some stuff i added first…

" r.HZBOcclusion=1
r.FinishCurrentFrame=1
r.MotionBlurQuality=0
r.EyeAdaptationQuality=0
r.DepthOfFieldQuality=0
r.MaxAnisotrophy=8
r.LensFlareQuality=0
r.FastBlurThreshhold=0
r.compileshadersfordevelopment=0
r.rhicmdbypass=0
r.TiledReflectionEnvironmentMinimumCount=10"

Once that was gone it decided to recompile all the materials in the map which took a while, but then i did a save as with a new map name… and suddenly i realized the reflection view mode was working again… Im guessing something in there fixed it?

Hope that helps figure it out.

I had fixed this issue in my project or map by first removing a bunch of these settings from my config which i added earlier "r.HZBOcclusion=1
r.FinishCurrentFrame=1
r.MotionBlurQuality=0
r.EyeAdaptationQuality=0
r.DepthOfFieldQuality=0
r.MaxAnisotrophy=8
r.LensFlareQuality=0
r.FastBlurThreshhold=0
r.compileshadersfordevelopment=0
r.rhicmdbypass=0
r.TiledReflectionEnvironmentMinimumCount=10
"

After that i relaunched the project and it had to compile like 20,000 materials. Afterward i had saved my map as a new name and when i opened that my reflection view was working again… something in the course of those events fixed it for me.

Hello,

Interesting, It almost sounds like some information was not being overwritten. I am glad you found a solution to this.