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What is the best way to handle underwater lighting

Hello friends i'm making a game with an underwater setting. I was wondering what was the best way to handle this.

I can think of using multiple post processing volumes but something tells me there's a much easier way to handle this.

Maybe a function that lowers the lighting depending on the player's Z-axis position?

This is what i'm aiming for. Underwater lighting for reference. This is what i'm aiming for.

Product Version: UE 4.8
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asked Sep 12 '15 at 12:51 AM in Everything Else

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Dr. Naz
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avatar image Wobbleyheadedbob Feb 20 '18 at 01:18 PM

Damn, still no answer on this.

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