What is the best way to handle underwater lighting
Hello friends i'm making a game with an underwater setting. I was wondering what was the best way to handle this.
I can think of using multiple post processing volumes but something tells me there's a much easier way to handle this.
Maybe a function that lowers the lighting depending on the player's Z-axis position?
This is what i'm aiming for.
asked Sep 12 '15 at 12:51 AM in Everything Else
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