Hello friends i’m making a game with an underwater setting. I was wondering what was the best way to handle this.
I can think of using multiple post processing volumes but something tells me there’s a much easier way to handle this.
Maybe a function that lowers the lighting depending on the player’s Z-axis position?
This is what i’m aiming for.
https://upload.wikimedia.org/wikipedia/commons/b/bc/Pelagiczone.svg