[Closed] Lately, iOS Shipping Builds have been hanging
Lately, while we're able to use PIE and deploy directly to device from UE4 or Xcode, we're having a problem where Package Project-> iOS just won't finish the build process most of the time. We don't get errors, the build just sort of hangs. It's not always at the same spot, and there's not a lot of indication or feedback about it except we stop seeing stuff in the Output Log and the UE4 process stops taking any significant processing power.
It's reached the point where it's preventing us from getting our test builds out the door. It's happening on four machines for two developers and there doesn't seem to be any rhyme or reason to it. The first build of the day today went beautifully. All the later ones hang at different parts of the process.
It always gets through the C++ compiling, but where it freezes after that could be anywhere from a few seconds to several minutes into the build.
asked Sep 12 '15 at 03:38 AM in Packaging & Deployment
The question has been closed Mar 29 '16 at 04:46 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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