Engine Crash when Painting Pattern

When opening Unreal Engine 4.9.

I clicked the Landscape Mode.

Changed Material to M_Ground_Grass (Preset in UE4).

Section Size: 63x63 Quads

Sections Per Component: 1x1 Section

Number of Components: 16x16

Overall Resolution: 1009x1009

Clicked the “Create” button.

Clicked the “Build” button (to get rid of those squares on the landscapes).

Once done, while in the Landscape Mode.
Clicked Paint.
Change the Circle to Pattern.

And it crashed.

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: (uint32)BlendMode < NumBSS [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\public\BatchedElements.h] [Line: 307]
"

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Engine!FBatchedElements::FSimpleElementBSSContainer::GetBSS() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\public\batchedelements.h:308]
UE4Editor_Engine!FBatchedElements::PrepareShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\batchedelements.cpp:661]
UE4Editor_Engine!FBatchedElements::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\batchedelements.cpp:1063]
UE4Editor_Engine!FCanvasBatchedElementRenderItem::Render_GameThread'::8’::EURCMacro_BatchedDrawCommand::DoTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\userinterface\canvas.cpp:469]
UE4Editor_Engine!TGraphTask<FCanvasBatchedElementRenderItem::Render_GameThread'::8’::EURCMacro_BatchedDrawCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hello VisualizeEdits,

Thank you very much for reporting this bug to us.

This is a known issue and is currently be assessed by our development team. I have added your crash to the comments on the reported bug.

The ticket number is UE-20762.

I will keep you informed as to the progress of this issue.
Again, Thank you for reporting this bug,

This issue should be fixed in 4.9.1. Sorry for the inconvenience.

Thank you very much and can’t wait for the update! :slight_smile: