1-ish frame delay on attached actor

Hello, I have an actor representing everyone’s favorite starship, AEnterprise. To represent everyone’s favorite weapon on said starship, I have a few APhasers which I’ve attached to the Enterprise via the following code:

void AEnterprise::FirePhasers()
{

	ABaseLaserProjectile * Weapon = GetWorld()->SpawnActor<ABaseLaserProjectile>(
		ABaseLaserProjectile::StaticClass(), 
		StaticMeshComponent->GetSocketLocation(FName(TEXT("FireEverything"))),
		FRotator(0, 0, 0));

	Weapon->AddTickPrerequisiteActor(this);

	Weapon->AttachRootComponentTo(
		RootComponent,
		FName(TEXT("FireEverything")),
		EAttachLocation::SnapToTarget,
		true);

}

The APhaser’s have a UParticleSystemComponent to represent the beam.

// Create and setup the ParticleSystemComponent
ParticleSystemComponent = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("Particle System"));

// Grab the actual particle effect and attach it
ConstructorHelpers::FObjectFinder<UParticleSystem> PhaserPTSAssetFinder(TEXT("ParticleSystem'/Game/Particles/Phasar.Phasar'"));

if (PhaserPTSAssetFinder.Succeeded()) ParticleSystemComponent->Template = PhaserPTSAssetFinder.Object;

ParticleSystemComponent->bAutoActivate = true;
ParticleSystemComponent->SetHiddenInGame(false);

ParticleSystemComponent->AttachTo(RootComponent);

I’m getting a strange 1-2 frame delay on the position of the particle effect, which is enough to make the beam fire from outside the ship when I change directions.

Any ideas why I’m experiencing the delay or what I can do to fix this?