Far Distance Shadows for Foliage

Hey guys, I was wondering if there was a way to enable “far distance shadows for movable objects” for foliage (like trees far off in on a landscape). if not are there any ways to get descent lighting/shading going on medium amount of trees in the distance in 4.9?

Thanks!

You should have a look at this page for using Distance Field Shadows: Distance Field Soft Shadows in Unreal Engine | Unreal Engine 5.1 Documentation

The far shadow options is not meant for any object in the scene, these are intended for larger distance objects or things like Landscapes for far shadows when using Cascaded Shadow Maps (default dynamic shadowing method).

I’m wondering the same thing. as NJ. I’ve begun to experiment with populating backgrounds with lots of instanced meshes (cities with tons of little, low-laying houses, large trees, etc.) It’s working great and we can pack in a TON of detail without hitting the FPS too hard, but I can’t get the shadows to hit those farther, larger instances. While it’s not the intended usage, it would be very helpful for non-standard uses of the tech.