Changing Actor Tick Interval while running
About the new 4.9 Actor Tick Options.
How can i change the Tick interval in Blueprints while the game is running.
Under Utilities I can only enable or disable an actors tick. Is there a way to change the Tick Interval while running ?
asked Sep 12 '15 at 01:37 PM in Blueprint Scripting
In my utilitiues .h file
And in my .cpp file
All tested and works great.
Then in my NPC actor blueprint on the tick I check the distance to the nearest Player and calculate the interval for the next tick. We use (so far) 1 second per 5 meters linear, clamped to 0.25 to 10 second range.
You can't as that property i only for EditDefaultsOnly and don't have any blueprint interactions on and there seems to be no functions associate with it
Normally this means variable change does not have any effect in real time and it's only relevent during initiation... but if i read source right this is not the case here, but i'm might be wrong. But if it works during gameplay then for now it's only via C++, you can easily make node for your own.
answered Sep 12 '15 at 03:07 PM
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