Add full body to First person shooter
Hi, I am trying to put the HeroTPP character into my player start up thing, for example, I want a full body mesh instead of the arms. When I do, the little ball gun snaps to the bottom by my feet, and I can't move it, so is there a way to snap it to my hands? I got everything working except that :(
asked Sep 12 '15 at 02:18 PM in Using UE4
Taking a bit of a stab in the dark here because your question is not worded in an easy to understand way as ViceVersa mentions.
I think you have made a 1st person template and transfered the default robot player to be a charactor from HeroTPP and kept the gun from the original template active so the heroTTP uses the gun. But the gun on pressing play is snapping or at your feet instead of in your heroTTP hands and you can only see the arm and hands of your charactor.
Hope i have got atleast that right
Best advice a noob = me can give is repeat the migration of the heroTTP charactor into a 3rd person template and then once competed add socket camera and key command so the 2nd camera is eye view this way you can see the 1st and 3rd person view by pressing blueprint camera view . Or Check to see if the gun is setup to a socket of the hands Or add socket to head of herotTP chatactor but place the camera in a 3rd person position so that you can see the whole body .
Here is a video that is golden with all i say but worded better than my novice know how could mention . https://www.youtube.com/watch?v=haA6vYgbEw0
I do think this will help alot especially with attacking socket for camera and gun
If you have time ,, please look at my question its worded clearly and i am patiently waiting a reply been 2 days with no advise or answer https://answers.unrealengine.com/questions/301194/couch-knight-camera-advice-please.html
Best Regards Tony
answered Sep 14 '15 at 04:51 AM
You need to add a socket to your skeleton on the right hand. Then add a preview mesh and select the gun as the preview. Then rotate and relocate your socket until hes holding the gun correctly. To my knowledge, you cant really mix skeletons (ive seen the third pwrson with the third person arms though i know what youre going for). Id recommend using the third person animation starter pack (they have animationd labelled iton sight which are essentially yhe same thing as the first person animations) then move the camera forward so you have a first person view, with the thirs person skeleton. But yeah to fix your gun problem add the socket to the right hand (not the one labeled gun it doesnt work for some reason) then add a node to the blueprint for it to snap to the socket location
answered Sep 14 '15 at 07:10 PM
can i suggest a Different approach to all this .
Download the demo called Shooter Game from the ue4 market its FREE
install it then add camera socket to the character its 1st person so your adding a 3rd person camera and adding a key to switch from 1st to 3rd person and you get a gun arms move and its a textured animated actor
Basically use parts of the demo you want dont use what you dont want :0)
or turn off pitch on the camera that floats just yaw on might fix it
answered Sep 14 '15 at 11:29 PM
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