Foliage Tool crash on specific level
Action 1 Load Project
Action 2 Select Level (sub-level)
Action 3 Drag a static mesh into the Foliage Tool loading bar (black bar)
Action 4: Click on the 'Paint' tool icon
Action 5: CTRL + LMB Click on Landscape object
Result: UE4 Crashes
System: Intel i7 920, 24GB RAM, FirePro 5700 GPU, Windows 8, UE4 Version 4.0.1
Notes: The first things I would look into are the use of static meshes with overlapping UVs as foliage, Level Streaming Volumes (the one I used may have been migrated from another project), and finally I'd look into Foliage Save Files ( I started seeing the crash shortly after I attempted to save those into a folder)
I was able to stabilize my project by going to the Explorer folder that I saved the assets in and deleting all the contents. No more crashes after that.
answered Apr 24 '14 at 10:45 PM
Had a similar issue in both UE4 and UDK when I saved foliage settings to a file that later got deleted, (at least in UDK creating or editing a foliage settings asset didn't trigger a change in the package, which resulted in no save prompt on exit). Whenever I would use the foliage mode in a level that contained these foliage meshes it would result in a crash.
What I did in UDK to "save" the level was to create a new foliage settings file from another mesh, then edit it to replace the missing one (same name and location), I did however not succeed in doing this in UE4 and had to redo the map.
Sorry if this wasn't very helpful, but it's all I know that might be related.
answered Apr 17 '14 at 01:54 PM
We have not heard from you in quite some time. I am marking this question as answered for tracking purposes. If you are still experiencing this issue please comment here with the information requested. Thank you!
answered Apr 24 '14 at 09:03 PM
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