Get bone rotation in animation blueprint.
Is there a way to get a bones rotation via animation blueprint? Basically im trying to rotate a bone based on the rotation of annother bone.
There is a node GET SOCKET ROTATION but i dont know how to make it refrence the curret pose/skelleton.
Thanks gents. ;)
asked Sep 13 '15 at 04:10 AM in Blueprint Scripting
To use GetSocketRotation, you'll need to reference the mesh in your Character Blueprint.
answered Feb 02 '16 at 10:02 PM
How can you achieve this when your owner is just an actor ?
answered May 24 '18 at 04:25 PM
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