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Get bone rotation in animation blueprint.

Is there a way to get a bones rotation via animation blueprint? Basically im trying to rotate a bone based on the rotation of annother bone.

There is a node GET SOCKET ROTATION but i dont know how to make it refrence the curret pose/skelleton.

Thanks gents. ;)

Product Version: UE 4.9
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asked Sep 13 '15 at 04:10 AM in Blueprint Scripting

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Hey GBrodeur,

To use GetSocketRotation, you'll need to reference the mesh in your Character Blueprint.

alt text

-Matt W.

getbonerotation.png (101.5 kB)
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answered Feb 02 '16 at 10:02 PM

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How can you achieve this when your owner is just an actor ?

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answered May 24 '18 at 04:25 PM

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