Cannot replicate trace impact vector value to server from client
What im trying to do here is im making a missile system for a vehicle where the missile projectile hits at the position of impact of the mouse in world space. I did it for single player and it works but it doesnt work for multiplayer from client to server and other clients . The impact point only updates in the server vehicle only.
I cannot replicate the impact point i generate from "Get Hit Result under cursor by channel" from any client to the server and other clients. The impact point gets updated and works perfectly when executed in the server itself but never in any of the clients.
Is there a workaround over this where i can successfully get the mouse impact point from other clients and update it over to the server ?
asked Sep 13 '15 at 08:34 AM in Blueprint Scripting
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