Dynamic player map

Hi Folks,

I’m trying to figure out a way to create a dynamic player map where only rooms the player was already in would be shown. While the player progresses through the game the maps gets populated with content (rooms).

The minimap and map example use scene capture component 2D but I can’t think of a way to utilize it in this case.

Any suggestions how this could be achieved?

Thanks in advance and best regards!

Head to the Marketplace (in UE4, open Marketplace tab on the top right and install ContentExamples)

Once downloaded, open UE4’s Editor and open Project > ContentExamples

Go to “Open Level” and it’s under Level Streaming

Level streaming is what your requiring

Hi

thanks for the answer but I think you are referencing to something different. With “map” i mean the player map that the user is using to orient himself.

Similar to Resident Evil Maps. The room is green only when the player was in there at least once, otherwise it’s black or not on the map at all.

Regards,