MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android): BUILD FAILED
Hello ,
Make sure you’ve checked out our documentation for Android!
Getting Started:
https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/index.html
Launching/Packaging:
https://docs.unrealengine.com/latest/INT/Engine/Deployment/Launching/index.html
If you are still experiencing issues with packaging to android please provide some more information and include your log file (found in your “Project Name”/Saved/Logs folder)!
-Max B.
Hello ,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
Thank you.