Is "Attach Actor to Actor" broken (Socket)? 4.9
I use the "Attach Actor to Actor" node, but the socket pin does not work. With this I means, that the actor is attached to the other actor, but not to the right socket. It is simply attached to the origin of the second actor.
Is that an engine bug? Or do I have to do something special?
Thanks for your help.
asked Sep 13 '15 at 01:54 PM in Blueprint Scripting
If the pivots of your meshes are off this can happen and tghen you have to manually change the posiition of the socket to change this (you can move sockets FYI). Any modelling program other than MAya tends to create this issue.
Hope this helps Don't forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
answered Sep 13 '15 at 08:34 PM
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