The widget reflector enables me to scale down the unreal editor and thus it appears clerar for my low screen resolution.
However by doing this, it looks like the mouse detection in the 3D viewport is also scaled down: If I want to click on an axis gizmo and move an object, I need to click nearby the axis and not exactly at the position of the axis.
This issue occures, as it seams to me, only in the 3D viewport. Maybe the ui scaling could be disabled for only 3D viewports?