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Can BSP brushes be exported into Maya?

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asked Apr 15 '14 at 04:17 PM in Using UE4

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You can convert a BSP into a static mesh in the Details window. It is under Brush Settings' advanced options. Then from the content browser you can export the mesh created as an FBX. I hope this helps!


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answered Apr 15 '14 at 04:33 PM

avatar image Benjiko99 Apr 15 '14 at 05:09 PM

It works but there is a bug, the static mesh will have it's Light Map Resolution set to 0 and has to be changed manually otherwise the texture says "INVALID LIGHTMAP SETTINGS".

avatar image Benjiko99 Apr 15 '14 at 05:11 PM

Actually it seems the Default for Light Map Resolution is set to 0 globally for the editor, as seen here http://puu.sh/89RjE.png

avatar image Alexander Paschall ♦♦ EPIC Apr 15 '14 at 05:19 PM

The lightmap issue is a known bug with converting BSPs to static meshes. We are working on a solution for that. Did this help you with getting the meshes you wanted?

avatar image Benjiko99 Apr 15 '14 at 05:24 PM

Yes, thanks.

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