Currently, this is the steps I took to get the, “Error - Failed to Launch Editor” from the Epic Games Launcher:
- Launch Unreal Engine 4.9.0
- Create new blank project, named it “MyFirstGame”
- Close the “MyFirstGame” Editor, right click the .uproject file and “Switch Unreal Engine version” and select “Source build at ‘C:/ue4/source/4.9’”
- Create the “Source” folder and right click the .uproject file and “Generate Visual Studio project files”
- Switch back into the Epic Games Launcher and double click “MyFirstGame” project
- “Error - Failed to Launch Editor”
My “MyFirstGame” .uproject file looks like:
{
"FileVersion": 3,
"EngineAssociation": "{A47C2A8F-4A9F-65BE-DC8B-7491F23B0BFE}",
"Category": "",
"Description": ""
}
I can directly open the UE4Editor that I compiled from source, then open my project from the Editor, but how can I do this through the Unreal Engine Launcher?