Physics collision on mobile accuracy
I am having a problem where collisions sometimes do not occur on iOS (iPhone 5s).
Basically, sometimes collisions will just miss. I am using a main player pawn with spherical collision mesh, and a level boundary which is set to 'Use complex collision as simple'. My Meshes are very low poly (~700 tris for the level mesh).
Most of the time collisions occur as expected, but then on occasion (usually when travelling fast or when there is a performance stutter) my player pawn sphere (sphere collision) will glitch through a wall of my 'complex as simple' mesh.
Should I not be using 'Use Complex Collision As Simple'? It would be very easy to duplicate my meshes from Blender and use them as collision meshes, I just assumed that as everything is so low poly it wouldn't invoke a performance hit, but does it cause accuracy to suffer?
Thanks for any help.
Have you tried enabling CCD (constant collision detection) I find it helps when moving fast.
answered Sep 13 '15 at 10:04 PM
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