x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

licensing question

i had some question about the unreal license

For example if i had a game and after first 3000 if i win 10 USD in a quarter i need to pay the 5%? or when i pile up 3000 USD or more than 3000 USD i need to pay the 5% ? is very confuse to me because i its not to clear i want to be a movile game developer but i dont know.

my other question is about how i can report the payments epic games knows if my game uses unreal engine sending hidden statics using a spyware code inside my game like unity 3d like do ?.

Product Version: UE 4.9
Tags:
more ▼

asked Sep 13 '15 at 10:23 PM in Legal & Licensing

avatar image

minimalistico
1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Regarding royalties, from the FAQ:

If I release a commercial product, what royalties are due to Epic, and when? Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue. For example, if your product earns $10 from sales on the App Store, the royalty due is $0.50 (5% of $10), even though you would receive roughly $7 from Apple after they deduct their distribution fee of roughly $3 (30% of $10).

As for reporting, details on how to report royalties can be found here.

more ▼

answered Sep 13 '15 at 10:39 PM

avatar image

atypic STAFF
7.1k 132 11 204

avatar image minimalistico Sep 14 '15 at 12:02 AM

but the 5% on the first quater is free every year only if i dont pile up less than 3000 usd?

every year the first quater is free only if i dont pile up less than 3000 usd?

For example if every year the first quater is free only if i dont pile up less than 3000 usd but in the rest quater on the same year i need to pay the 5% on all money that i acumulate for example 5 usd?

avatar image atypic STAFF Sep 14 '15 at 12:33 AM

Royalties are calculated every calendar quarter (i.e., three months). If gross revenue for a game is less than $3000, there are no royalties owed. If gross revenue is $3100 in a calendar quarter, royalties are owed on the $100 (i.e., $5).

Royalties are reset every three months.

avatar image minimalistico Sep 14 '15 at 12:41 AM

so in this case the 5% of 3100 USD = 155 USD or i keep with 3000 usd for me and the rest money in this case 10 usd is where i need to pay the 5% for example 5% of 100 USD 5$ ?

avatar image atypic STAFF Sep 14 '15 at 12:51 AM

Each calendar quarter, the first $3000 of gross revenue is royalty free. So if you make $3100 in those three months, the first $3000 has no royalty. That leaves $100, and 5% of $100 is $5, so only $5 is owed in royalty.

avatar image minimalistico Sep 14 '15 at 12:56 AM

wow thanks your are the best guys finally i can use unreal engine

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question