x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

licensing question

i had some question about the unreal license

For example if i had a game and after first 3000 if i win 10 USD in a quarter i need to pay the 5%? or when i pile up 3000 USD or more than 3000 USD i need to pay the 5% ? is very confuse to me because i its not to clear i want to be a movile game developer but i dont know.

my other question is about how i can report the payments epic games knows if my game uses unreal engine sending hidden statics using a spyware code inside my game like unity 3d like do ?.

Product Version: UE 4.9
Tags:
more ▼

asked Sep 13 '15 at 10:23 PM in Legal & Licensing

avatar image

minimalistico
1 1 2

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Regarding royalties, from the FAQ:

If I release a commercial product, what royalties are due to Epic, and when? Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue. For example, if your product earns $10 from sales on the App Store, the royalty due is $0.50 (5% of $10), even though you would receive roughly $7 from Apple after they deduct their distribution fee of roughly $3 (30% of $10).

As for reporting, details on how to report royalties can be found here.

more ▼

answered Sep 13 '15 at 10:39 PM

avatar image

atypic STAFF
7k 132 11 204

avatar image minimalistico Sep 14 '15 at 12:02 AM

but the 5% on the first quater is free every year only if i dont pile up less than 3000 usd?

every year the first quater is free only if i dont pile up less than 3000 usd?

For example if every year the first quater is free only if i dont pile up less than 3000 usd but in the rest quater on the same year i need to pay the 5% on all money that i acumulate for example 5 usd?

avatar image atypic STAFF Sep 14 '15 at 12:33 AM

Royalties are calculated every calendar quarter (i.e., three months). If gross revenue for a game is less than $3000, there are no royalties owed. If gross revenue is $3100 in a calendar quarter, royalties are owed on the $100 (i.e., $5).

Royalties are reset every three months.

avatar image minimalistico Sep 14 '15 at 12:41 AM

so in this case the 5% of 3100 USD = 155 USD or i keep with 3000 usd for me and the rest money in this case 10 usd is where i need to pay the 5% for example 5% of 100 USD 5$ ?

avatar image atypic STAFF Sep 14 '15 at 12:51 AM

Each calendar quarter, the first $3000 of gross revenue is royalty free. So if you make $3100 in those three months, the first $3000 has no royalty. That leaves $100, and 5% of $100 is $5, so only $5 is owed in royalty.

avatar image minimalistico Sep 14 '15 at 12:56 AM

wow thanks your are the best guys finally i can use unreal engine

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question