Switch player camera in a rotative camera

Hi,

I want to temporarily change the camera from my player. The camera must be able to turn on itself but not move. I can not find a solution, the camera remains static when the player switch in.

My new camera is a component of a object blueprint

Camera must be compatible with virtual reality headsets, meaning that the player who turns his head must have the camera also rotates.

Look this pictures of my Object Blueprint :

thanks a lot for your help and sorry for my bad english

To simplify, I would like the player to have the perspective of a person sitting when it interacts with the chair. But he can move his head and the camera is not static.

Please help me guys!

It’s ok with this : https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/