Gigasoft
(Gigasoft)
September 14, 2015, 12:53am
1
I have another question, my viewport will flicker sometimes when I move around my map.
This happens on two computers editing the same project. I didn’t test it on a different project yet, but it is annoying.
All my drivers are up to date, and I am using Windows 10 Pro on both computers
Whats the current refresh rate of your monitor set to? Also concerning your GPU drivers, are they certified version or Beta/Test versions?
Gigasoft
(Gigasoft)
September 14, 2015, 1:59pm
3
My monitors are good 1080 P monitors, one is a viewsonic the other is Asus, I have to check but it would be at leat 60 but maybe up to 120
your drivers are certified drivers?
Gigasoft
(Gigasoft)
September 14, 2015, 6:01pm
5
I have an GTX 960 and the other computer has a GTX 760 video card, both with nVidia drivers right from there website, I am a computer tech and this is the only program it does it for.
Are there any special background processes being run on your machines that might be GPU intensive. Is there a huge ammount of coil whine in your GPU when running UE4
Gigasoft
(Gigasoft)
September 14, 2015, 10:20pm
7
Nope, I ran the program on two computers and tried to run with nothing running, I have two good machines, this should not happen.
Here is my specs
Home Computer
Rampage III Black Edition Motherboard
Core I7 3.2GHz {Quad Core with hyper threading}
12GB / DDR3 Ram
Kingston SSD 256GB
Asus Strix GTX 960
Viewsonic Monitor I forget the model number, I am at the shop now, the hook up is DVI
Windows 10 with DirectX 12
Shop Computer
Rampage III Gene Motherboard
Core I7 3.2GHz {Quad Core with hyper threading}
12GB / DDR3 Ram
OCZ SSD 120GB
Asus GTX 760
Viewsonic VG2227wm DVI
Windows 10 with DirectX 12
All drivers are 100% up to date and no errors in the device manager
Have you tried opening a different project to see if this persists. Also whats the viewport perspective, is this Camera view or one of the 2D perspectives
Gigasoft
(Gigasoft)
September 15, 2015, 1:05am
9
3D view and I didn’t try a different project yet
can you give that a try, its possible that the project resources are causing this to happen.
Gigasoft
(Gigasoft)
September 15, 2015, 2:07am
11
I haven’t noticed it in the shooter game project, but haven’t been doing it to long, how can I check the resources?